IllFonic used UE5 dynamic lighting and Nick Castle mocap for Halloween: The Game
IllFonic's Chief Creative Officer Jared Gerritzen explains how the studio built Halloween: The Game in Unreal Engine 5, from dynamic lighting to motion capture of original Michael Myers actor Nick Castle. The interview covers the shift away from baked lighting and the game's reactive NPC systems.
80.lv9h ago2 min read











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