Steam Next Fest prep: a demo checklist for indie teams
Festival players decide fast. A short checklist for the store page and the first minutes of your demo.
partner.steamgames.com5d ago3 min read
For solo devs, small teams and hobbyists outside the big studios: shipping, marketing, funding and learning.
First games usually stall on scope, not skill. A simple way to cut a game down to something one person can finish and sell.
4d ago, 4 min read
Festival players decide fast. A short checklist for the store page and the first minutes of your demo.
partner.steamgames.com5d ago3 min read