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Scoping your first commercial game as a solo dev, whatever engine you use

First games usually stall on scope, not skill. A simple way to cut a game down to something one person can finish and sell.

Digital Developer Desk, 4d ago, 4 min read

Whether you build in Unreal, Unity, Godot or something else, a first commercial game often stalls the same way: it grows faster than one person can build it.

Start by naming the core loop in one sentence. Any feature that doesn't make that loop better goes on a later list.

Then put a vertical slice in front of players early. Their reaction tells you what to build next better than a design document does.

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