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Epic plans EULA change to lift AI training limits on Unreal Engine, MetaHuman output

Epic CEO Tim Sweeney said on X that Epic is working to remove the EULA restriction on training AI with output from Unreal Engine and MetaHuman. Individual games can still allow or restrict AI training under their developers' own terms.

Digital Developer Desk, 1h ago, 2 min read

Image: Game Developer

Epic Games is working to change the EULA for Unreal Engine and MetaHuman so it no longer restricts AI training on their output, according to a post on X by Epic CEO Tim Sweeney. Game Developer reported the post on October 27. The change is announced, not yet in effect.

Sweeney confirmed the current state of things in his post: the restriction exists today, and Epic is working to remove it from the EULA terms. He wrote that each game made with these tools is released under terms the developer chooses, and those terms can allow or restrict AI training.

In practice, the EULA would stop blocking AI training on engine and MetaHuman output, while developers keep control over what happens with their own games. Game Developer notes that the EULA has so far not allowed any such use of output from Unreal Engine or MetaHuman.

Sweeney mentioned the plan in a long reply to a Kotaku piece published October 26. The article questioned companies such as Microsoft and Epic embracing AI coding and technology while shutting down user-made, AI-coded recreations of their games and software. In his reply, Sweeney said Epic does not let people use Fortnite IP without permission or compensation.

Game Developer said it has asked Epic for more information about the EULA changes and had not received a comment at the time of publication. No timeline or revised EULA text was included in the report.

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