Unreal Engine 5.8
StableEpic Games, released Jun 17
MegaLights, Movie Render Graph and Iris replication reach production-ready; Lumen Lite arrives in beta; Mesh Terrain and other worldbuilding tools debut as experimental.
Highlights
- MegaLights is production-ready
- Lumen Lite global illumination (beta)
- Mesh Terrain (experimental)
- Control Rig Physics moves to beta
Changelog
Breaking changes4
- Windows audio: WASAPI is now the default backend (XAudio2 remains an opt-in fallback)
- Zenserver as cooked output store is now on by default
- Zenserver: AllowRemoteNetworkService config key renamed to RemoteNetworkService
- OpenXR: stereo layer ordering now follows layer priority
New10
- Lumen Lite (beta): medium-quality global illumination, described by Epic as twice as fast as Lumen high quality
- Mesh Terrain (experimental)
- Fast Geometry Streaming (experimental)
- Procedural Vegetation Editor (experimental)
- Substrate NPR shading (experimental)
- Direct Mesh Controls for Control Rig (experimental)
- MetaHuman Animator single-camera body capture (experimental)
- Unreal MCP Server plugin (experimental)
- Fog Screen Space Scattering (experimental)
- Audio Subtitles (beta)
Improved8
- MegaLights: now production-ready, with froxel-based translucency and new debugging tools
- Movie Render Graph: now production-ready
- Iris replication: now production-ready
- Mutable and Chaos Cloth: production-ready
- Control Rig Physics: moves to beta
- IK Retargeter: adds Retarget Override Sets
- Mobile renderer: defaults to multi-pass deferred rendering
- Editor: redesigned gizmo system and new Sandboxes for experimenting without affecting the main project
Deprecated or removed2
- Audio: QueueSubtitle is deprecated in favor of Audio Subtitles
- NNE: the NPU execution interface is dropped from the NNERuntimeORTDml runtime
Before you upgrade
- To keep XAudio2, set AudioMixerModuleName=AudioMixerXAudio2 in the [Audio] section of Config/Windows/WindowsEngine.ini.
- Projects that had Zen disabled must enable it manually.
- To restore pre-5.8 OpenXR layer order, set xr.OpenXRSortFaceLockedLayersAboveOtherLayers=1 and lower xr.OpenXRProjectionLayerPriority.
Our coverage
Unreal Engine 5.8 is out: MegaLights goes production-ready and Lumen Lite arrives
Epic's 5.8 release moves MegaLights, Movie Render Graph and Iris replication to production-ready, adds a cheaper Lumen Lite global illumination mode in beta, and introduces experimental Mesh Terrain.
dev.epicgames.com119d ago5 min read