Sega and Creative Assembly pull Total War: Shogun 2 – Complete Edition from sale
Sega and Creative Assembly are temporarily withdrawing the Shogun 2 remaster days after launch, following heavily negative Steam reviews over AI upscaling and performance. The case shows how quickly player reaction to AI-processed assets can force a remaster off the shelves.
Digital Developer Desk, 1h ago, 2 min read
Sega and Creative Assembly have announced they are temporarily withdrawing Total War: Shogun 2 – Complete Edition from sale. The remaster launched on October 13 and, according to GamesIndustry.biz, has since received overwhelmingly negative reviews on Steam.
Players point to AI upscaling and performance issues. They report that assets such as unit cards and new cutscenes show signs of AI generation, including extra fingers and armor merging into characters' bodies. The Steam page describes the remaster as bringing the underlying graphics technology up to modern standards, with new rendering methods giving improved graphics and textures.
In a joint statement, the two companies said the game had fallen short of player expectations and of their own standards. They said they are working with platform holders to take it off sale and reinstate the original game while they investigate. Existing owners keep access to the game.
The companies also said they are working with their development partner to find the causes, deliver improvements and bring the game up to Total War quality standards. No timeline or fix details were given in the source.
GamesIndustry.biz notes that Sega drew criticism earlier this year over generative AI in Crazy Taxi: World Tour. That game's Steam page carries a disclaimer describing generative AI as a support tool for developers. Sega later told Game Informer it was used for background assets, which the development team reviewed.
For studios shipping remasters, the practical point is that AI-processed assets are being checked by players closely and publicly. Anyone who owns the Shogun 2 remaster does not need to act. Anyone who hasn't bought it will have to wait for the companies to say more.
Sources
Get the daily brief
The five stories that matter, every weekday morning. Free.
Fishlabs announces layoffs across development and support teams
German developer Fishlabs has cut jobs in its development and support teams, according to GamesIndustry.biz. The studio has not said how many people are affected.
gamesindustry.biz1h ago2 min read
Fuse Games used distributed development to build Star Wars: Galactic Racer
Fuse Games CEO Matt Webster says Star Wars: Galactic Racer was made by a core team that stayed small, with outside studios scaling capacity in three tiers. He warns the model has to be built into a studio from the start.
gamesindustry.biz1h ago3 min read
CD Projekt Red completes world vision for Project Hadar, not yet in pre-production
CD Projekt Red says it has a coherent world vision for Project Hadar, its first fully original IP. The team is prototyping gameplay, but the project has not entered pre-production, so a release is still years away.
80.lv23h ago2 min read