Neural materials, explained for people who ship real-time games
A plain-language walkthrough of NVIDIA's Real-Time Neural Appearance Models paper: what it replaces, what it claims, and what it needs from hardware.
Digital Developer Desk, 16d ago, 5 min read
Real-Time Neural Appearance Models, by Tizian Zeltner and colleagues at NVIDIA, was published in ACM Transactions on Graphics and presented at SIGGRAPH 2024. The idea is to replace a complex layered material with a small learned model that reproduces how the surface looks.
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Blender 5.2 LTS adds node-based physics and online asset libraries
The new long-term support release brings cloth and hair simulation built on an XPBD solver node, online-hosted Essentials assets, and fixes until July 2028.
blender.org92d ago3 min read