Defold 1.14.0 is released on the stable channel
Defold 1.14.0 was published on GitHub on 12 October 2026 as a stable release. The release page lists build details but no changelog, so check the official release notes before upgrading.
Digital Developer Desk, 13h ago, 2 min read
Defold 1.14.0 is out on the stable channel. The GitHub release page, posted by the defold-services account, shows a release time of 12 October 2026 at 13:24 UTC.
The page gives the build metadata: version 1.14.0, channel stable, date 2026-10-12, and commit sha1 a81dbb0. It lists 17 assets attached to the release.
The page also notes that 74 commits have landed on the dev branch since this release. That means development continues on the dev branch, but the page does not say what those commits contain or which version they target.
The release page does not include a changelog, so we cannot say which features, fixes or breaking changes are in 1.14.0. Check Defold's official release notes and any migration guidance for this version before you upgrade.
For projects in production, the usual caution applies: back up or branch your project, then test the new version on a copy before moving your team over.
Sources
Get the daily brief
The five stories that matter, every weekday morning. Free.
MonoGame 3.8.6 lists Switch 2 support, a native OpenGL backend and Vulkan fixes
MonoGame 3.8.6 is out on GitHub with a long list of changes. They include Nintendo Switch 2 support, a native OpenGL backend, and many Vulkan and DX12 fixes. Teams on the 3.8.5.1 line should read the changelog before upgrading.
github.com13h ago2 min read
Defold 1.14.1 alpha pre-release appears on GitHub, with no release notes yet
Defold has published version 1.14.1 on its alpha channel as a GitHub pre-release. The listing carries no changelog, so what changed is not yet known.
github.com13h ago2 min read
Bevy 0.20 adds Solari path tracing upgrades, WESL shaders and BSN syntax changes
Bevy 0.20 is out on crates.io, with a faster Solari path tracer that now runs on macOS, a move to the WESL shader language, and breaking BSN syntax changes. Existing projects should read the 0.19 to 0.20 migration guide before upgrading.
bevy.org19h ago3 min read